We are a small team of indie developers who want to bring out the best in the visual novel world!

Guy Willis wears multiple hats as a creative professional. Beyond his roles as an artist and programmer, he also serves as a skilled story writer. His ability to craft engaging narratives adds depth and richness to the game, enhancing the overall player experience. Through his diverse talents, Guy brings a holistic and multidimensional approach to game development, ensuring a captivating blend of visual artistry, programming, and storytelling.

Junproject, is a highly skilled CG artist hailing from Indonesia, has made an invaluable contribution to our game “It Came From Above.” Their remarkable talent shines through in the breathtaking CG artwork they’ve created for the game. With an acute eye for detail and a deep understanding of storytelling, Junproject has brought the world of “It Came From Above” to life in a visually stunning and emotionally engaging way. Each of Junproject’s CGs adds a layer of depth and immersion to the game, capturing the essence of the narrative and evoking powerful emotions in players.

Tomas is a seasoned Professional 3D and 2D artist with a strong background in the film and video game sectors. He excels in his role as a concept artist, contributing his creative vision and skills to bring imaginative worlds to life. With a notable portfolio, Tomas has made his mark in the industry, having collaborated with renowned figures like Andrew Aversa (Zircon) and Jillian Aversa. Jillian. He created the stunning design of the banner and several more CGs.

Danilo‘s design of the A.S.D.U SEC characters stands as a testament to his exceptional creative prowess. Through a blend of futuristic innovation and intricate detailing, he ingeniously brought each character to life. His designs not only captured the essence of the project’s world but also infused it with a sense of authenticity and depth. The characters’ visual appeal was elevated by Danilo’s ability to harmonize their appearances with their roles. His work on the A.S.D.U SEC characters is a striking showcase of his ability to craft compelling and memorable personas within a larger narrative context.

Tristone has been an incredible part of our team, and his work on the game’s Chibi characters really shows just how talented he is. With a mix of creativity, care, and attention to detail, he’s brought each character to life in a way that’s full of personality and charm. His designs don’t just look great they capture the spirit of the game and make every scene feel more fun and engaging. Tristone’s dedication and hard work shine through in everything he creates, and we feel lucky to have him helping bring our world to life.

Anthon is an exceptional talent and versatility shine through his creation of the captivating main track for “It Came From Above Us” and a range of other mesmerizing OSTs. Seamlessly navigating diverse musical styles, he masterfully captures the essence of each project, infusing them with unique emotional depth. Anthon’s compositions resonate with a distinct and memorable quality, demonstrating his adeptness at translating narrative nuances into evocative musical experiences. His ability to convey mood and atmosphere through his compositions cements his status as a skilled and versatile composer.

Alievtina emerges as an exceptional musical composer, lending her prodigious talents to the composition of numerous OSTs and the gripping trailer music for our game. With an innate ability to translate emotions into melodies, she crafts sonic landscapes that intricately weave into the fabric of each project. Alievtina’s compositions possess an uncanny knack for evoking the intended atmosphere, whether it be a tender moment or an exhilarating climax, underscoring her versatility and intuition as a composer.